Object API
Since alt:V Update 15 you are able to create server side streamed & synchronized objects. These server side created objects are dynamic and will be synced with full physics to all players near.
Warning
Only use them when physics are necessary, as they can significantly impact your server performance and overall traffic.
Use client side created LocalObject for static objects that don't need any physics to be synced across near players.
LocalObject class in JS API reference
LocalObject class in C# API reference
With default server configuration, up to 120 of the closest objects are streamed at the same time. The max streaming values can be edited in the server configuration.
See server configuration [maxStreaming] section.
Tip
See Pleb Masters: Forge for a full list of all objects.
Usage
Object class in JS API reference
Object class in C# API reference
Example
// Create physics synchronized soccer ball
let object = new alt.Object("p_ld_soc_ball_01", new alt.Vector3(0,0,71), new alt.Vector3(0,0,0));