Enum PedConfigFlag
Module: alt-client
Package: @altmp/altv-types
Syntax
enum PedConfigFlag
Fields
NoCriticalHits
DrownsInWater
DisableReticuleFixedLockon
UpperBodyDamageAnimsOnly
NeverLeavesGroup
BlockNonTemporaryEvents
CanPunch
IgnoreSeenMelee
GetOutUndriveableVehicle
CanFlyThruWindscreen
DiesWhenRagdoll
HasHelmet
PutOnMotorcycleHelmet
DontTakeOffHelmet
DisableEvasiveDives
DontInfluenceWantedLevel
DisablePlayerLockon
DisableLockonToRandomPeds
AllowLockonToFriendlyPlayers
BeingDeleted
BlockWeaponSwitching
NoCollision
IsShooting
WasShooting
IsOnGround
WasOnGround
InVehicle
OnMount
AttachedToVehicle
IsSwimming
WasSwimming
IsSkiing
IsSitting
KilledByStealth
KilledByTakedown
Knockedout
IsSniperScopeActive
SuperDead
UsingCoverPoint
IsInTheAir
IsAimingGun
ForcePedLoadCover
VaultFromCover
IsDrunk
ForcedAim
IsNotRagdollAndNotPlayingAnim
ForceReload
DontActivateRagdollFromVehicleImpact
DontActivateRagdollFromBulletImpact
DontActivateRagdollFromExplosions
DontActivateRagdollFromFire
DontActivateRagdollFromElectrocution
KeepWeaponHolsteredUnlessFired
GetOutBurningVehicle
BumpedByPlayer
RunFromFiresAndExplosions
TreatAsPlayerDuringTargeting
IsHandCuffed
IsAnkleCuffed
DisableMelee
DisableUnarmedDrivebys
JustGetsPulledOutWhenElectrocuted
NmMessage466
WillNotHotwireLawEnforcementVehicle
WillCommandeerRatherThanJack
CanBeAgitated
ForcePedToFaceLeftInCover
ForcePedToFaceRightInCover
BlockPedFromTurningInCover
KeepRelationshipGroupAfterCleanUp
ForcePedToBeDragged
PreventPedFromReactingToBeingJacked
IsScuba
WillArrestRatherThanJack
RemoveDeadExtraFarAway
RidingTrain
ArrestResult
CanAttackFriendly
WillJackAnyPlayer
WillJackWantedPlayersRatherThanStealCar
ShootingAnimFlag
DisableLadderClimbing
StairsDetected
SlopeDetected
CowerInsteadOfFlee
CanActivateRagdollWhenVehicleUpsideDown
AlwaysRespondToCriesForHelp
DisableBloodPoolCreation
ShouldFixIfNoCollision
CanPerformArrest
CanPerformUncuff
CanBeArrested
PlayerPreferFrontSeatMP
IsInjured
DontEnterVehiclesInPlayersGroup
PreventAllMeleeTaunts
IsInjured2
AlwaysSeeApproachingVehicles
CanDiveAwayFromApproachingVehicles
AllowPlayerToInterruptVehicleEntryExit
OnlyAttackLawIfPlayerIsWanted
PedsJackingMeDontGetIn
PedIgnoresAnimInterruptEvents
IsInCustody
ForceStandardBumpReactionThresholds
LawWillOnlyAttackIfPlayerIsWanted
IsAgitated
PreventAutoShuffleToDriversSeat
UseKinematicModeWhenStationary
EnableWeaponBlocking
HasHurtStarted
DisableHurt
PlayerIsWeird
DoNothingWhenOnFootByDefault
UsingScenario
VisibleOnScreen
DontActivateRagdollOnVehicleCollisionWhenDead
HasBeenInArmedCombat
AvoidanceIgnoreAll
AvoidanceIgnoredByAll
AvoidanceIgnoreGroup1
AvoidanceMemberOfGroup1
ForcedToUseSpecificGroupSeatIndex
DisableExplosionReactions
DodgedPlayer
WaitingForPlayerControlInterrupt
ForcedToStayInCover
GeneratesSoundEvents
ListensToSoundEvents
AllowToBeTargetedInAVehicle
WaitForDirectEntryPointToBeFreeWhenExiting
OnlyRequireOnePressToExitVehicle
ForceExitToSkyDive
DontEnterLeadersVehicle
DisableExitToSkyDive
Shrink
MeleeCombat
DisablePotentialToBeWalkedIntoResponse
DisablePedAvoidance
ForceRagdollUponDeath
DisablePanicInVehicle
AllowedToDetachTrailer
IsHoldingProp
BlocksPathingWhenDead
ForceSkinCharacterCloth
DisableStoppingVehicleEngine
PhoneDisableTextingAnimations
PhoneDisableTalkingAnimations
PhoneDisableCameraAnimations
DisableBlindFiringInShotReactions
AllowNearbyCoverUsage
CanPlayInCarIdles
CanAttackNonWantedPlayerAsLaw
WillTakeDamageWhenVehicleCrashes
AICanDrivePlayerAsRearPassenger
PlayerCanJackFriendlyPlayers
IsOnStairs
AIDriverAllowFriendlyPassengerSeatEntry
AllowMissionPedToUseInjuredMovement
PreventUsingLowerPrioritySeats
DisableClosingVehicleDoor
TeleportToLeaderVehicle
AvoidanceIgnoreWeirdPedBuffer
OnStairSlope
DontBlipCop
ClimbedShiftedFence
KillWhenTrapped
EdgeDetected
AvoidTearGas
NoWrithe
OnlyUseForcedSeatWhenEnteringHeliInGroup
DisableWeirdPedEvents
ShouldChargeNow
RagdollingOnBoat
HasBrandishedWeapon
FreezePosition
DisableShockingEvents
NeverReactToPedOnRoof
DisableShockingDrivingOnPavementEvents
DisablePedConstraints
ForceInitialPeekInCover
DisableJumpingFromVehiclesAfterLeader
IsInCluster
ShoutToGroupOnPlayerMelee
IgnoredByAutoOpenDoors
NoPedMelee
CheckLoSForSoundEvents
CanSayFollowedByPlayerAudio
ActivateRagdollFromMinorPlayerContact
ForcePoseCharacterCloth
HasClothCollisionBounds
HasHighHeels
DontBehaveLikeLaw
DisablePoliceInvestigatingBody
DisableWritheShootFromGround
LowerPriorityOfWarpSeats
DisableTalkTo
DontBlip
IsSwitchingWeapon
IgnoreLegIkRestrictions
AllowTaskDoNothingTimeslicing
NotAllowedToJackAnyPlayers
AlwaysLeaveTrainUponArrival
OnlyWritheFromWeaponDamage
UseSloMoBloodVfx
EquipJetpack
PreventDraggedOutOfCarThreatResponse
ForceDeepSurfaceCheck
DisableDeepSurfaceAnims
DontBlipNotSynced
IsDuckingInVehicle
PreventAutoShuffleToTurretSeat
DisableEventInteriorStatusCheck
HasReserveParachute
UseReserveParachute
TreatDislikeAsHateWhenInCombat
OnlyUpdateTargetWantedIfSeen
AllowAutoShuffleToDriversSeat
PreventReactingToSilencedCloneBullets
DisableInjuredCryForHelpEvents
NeverLeaveTrain
DontDropJetpackOnDeath
DisableAutoEquipHelmetsInBikes
IsClimbingLadder
HasBareFeet
GoOnWithoutVehicleIfItIsUnableToGetBackToRoad
BlockDroppingHealthSnacksOnDeath
ForceThreatResponseToNonFriendToFriendMeleeActions
DontRespondToRandomPedsDamage
AllowContinuousThreatResponseWantedLevelUpdates
KeepTargetLossResponseOnCleanup
PlayersDontDragMeOutOfCar
BroadcastRepondedToThreatWhenGoingToPointShooting
IgnorePedTypeForIsFriendlyWith
TreatNonFriendlyAsHateWhenInCombat
DontLeaveVehicleIfLeaderNotInVehicle
AllowMeleeReactionIfMeleeProofIsOn
UseNormalExplosionDamageWhenBlownUpInVehicle
DisableHomingMissileLockForVehiclePedInside
DisableTakeOffScubaGear
Alpha
LawPedsCanFleeFromNonWantedPlayer
ForceBlipSecurityPedsIfPlayerIsWanted
IsHolsteringWeapon
UseGoToPointForScenarioNavigation
DontClearLocalPassengersWantedLevel
BlockAutoSwapOnWeaponPickups
ThisPedIsATargetPriorityForAI
IsSwitchingHelmetVisor
ForceHelmetVisorSwitch
FlamingFootprints
DisableVehicleCombat
DisablePropKnockOff
FallsLikeAircraft
UseLockpickVehicleEntryAnimations
IgnoreInteriorCheckForSprinting
SwatHeliSpawnWithinLastSpottedLocation
DisableStartingVehicleEngine
IgnoreBeingOnFire
DisableTurretOrRearSeatPreference
DisableWantedHelicopterSpawning
UseTargetPerceptionForCreatingAimedAtEvents
DisableHomingMissileLockon
ForceIgnoreMaxMeleeActiveSupportCombatants
StayInDefensiveAreaWhenInVehicle
DontShoutTargetPosition
DisableHelmetArmor
PreventVehExitDueToInvalidWeapon
IgnoreNetSessionFriendlyFireCheckForAllowDamage
DontLeaveCombatIfTargetPlayerIsAttackedByPolice
CheckLockedBeforeWarp
DontShuffleInVehicleToMakeRoom
GiveWeaponOnGetup
DontHitVehicleWithProjectiles
DisableForcedEntryForOpenVehiclesFromTryLockedDoor
FiresDummyRockets
IsArresting
IsDecoyPed
HasEstablishedDecoy
BlockDispatchedHelicoptersFromLanding
DontCryForHelpOnStun
CanBeIncapacitated
MutableForcedAim
DontChangeTargetFromMelee
Name | Description | Field Value |
---|---|---|
NoCriticalHits | 2 | |
DrownsInWater | 3 | |
DisableReticuleFixedLockon | 4 | |
UpperBodyDamageAnimsOnly | 7 | |
NeverLeavesGroup | 13 | |
BlockNonTemporaryEvents | 17 | |
CanPunch | 18 | |
IgnoreSeenMelee | 24 | |
GetOutUndriveableVehicle | 29 | |
CanFlyThruWindscreen | 32 | |
DiesWhenRagdoll | 33 | |
HasHelmet | 34 | |
PutOnMotorcycleHelmet | 35 | |
DontTakeOffHelmet | 36 | |
DisableEvasiveDives | 39 | |
DontInfluenceWantedLevel | 42 | |
DisablePlayerLockon | 43 | |
DisableLockonToRandomPeds | 44 | |
AllowLockonToFriendlyPlayers | 45 | |
BeingDeleted | 47 | |
BlockWeaponSwitching | 48 | |
NoCollision | 52 | |
IsShooting | 58 | |
WasShooting | 59 | |
IsOnGround | 60 | |
WasOnGround | 61 | |
InVehicle | 62 | |
OnMount | 63 | |
AttachedToVehicle | 64 | |
IsSwimming | 65 | |
WasSwimming | 66 | |
IsSkiing | 67 | |
IsSitting | 68 | |
KilledByStealth | 69 | |
KilledByTakedown | 70 | |
Knockedout | 71 | |
IsSniperScopeActive | 72 | |
SuperDead | 73 | |
UsingCoverPoint | 75 | |
IsInTheAir | 76 | |
IsAimingGun | 78 | |
ForcePedLoadCover | 93 | |
VaultFromCover | 97 | |
IsDrunk | 100 | |
ForcedAim | 101 | |
IsNotRagdollAndNotPlayingAnim | 104 | |
ForceReload | 105 | |
DontActivateRagdollFromVehicleImpact | 106 | |
DontActivateRagdollFromBulletImpact | 107 | |
DontActivateRagdollFromExplosions | 108 | |
DontActivateRagdollFromFire | 109 | |
DontActivateRagdollFromElectrocution | 110 | |
KeepWeaponHolsteredUnlessFired | 113 | |
GetOutBurningVehicle | 116 | |
BumpedByPlayer | 117 | |
RunFromFiresAndExplosions | 118 | |
TreatAsPlayerDuringTargeting | 119 | |
IsHandCuffed | 120 | |
IsAnkleCuffed | 121 | |
DisableMelee | 122 | |
DisableUnarmedDrivebys | 123 | |
JustGetsPulledOutWhenElectrocuted | 124 | |
NmMessage466 | 125 | |
WillNotHotwireLawEnforcementVehicle | 126 | |
WillCommandeerRatherThanJack | 127 | |
CanBeAgitated | 128 | |
ForcePedToFaceLeftInCover | 129 | |
ForcePedToFaceRightInCover | 130 | |
BlockPedFromTurningInCover | 131 | |
KeepRelationshipGroupAfterCleanUp | 132 | |
ForcePedToBeDragged | 133 | |
PreventPedFromReactingToBeingJacked | 134 | |
IsScuba | 135 | |
WillArrestRatherThanJack | 136 | |
RemoveDeadExtraFarAway | 137 | |
RidingTrain | 138 | |
ArrestResult | 139 | |
CanAttackFriendly | 140 | |
WillJackAnyPlayer | 141 | |
WillJackWantedPlayersRatherThanStealCar | 144 | |
ShootingAnimFlag | 145 | |
DisableLadderClimbing | 146 | |
StairsDetected | 147 | |
SlopeDetected | 148 | |
CowerInsteadOfFlee | 150 | |
CanActivateRagdollWhenVehicleUpsideDown | 151 | |
AlwaysRespondToCriesForHelp | 152 | |
DisableBloodPoolCreation | 153 | |
ShouldFixIfNoCollision | 154 | |
CanPerformArrest | 155 | |
CanPerformUncuff | 156 | |
CanBeArrested | 157 | |
PlayerPreferFrontSeatMP | 159 | |
IsInjured | 166 | |
DontEnterVehiclesInPlayersGroup | 167 | |
PreventAllMeleeTaunts | 169 | |
IsInjured2 | 170 | |
AlwaysSeeApproachingVehicles | 171 | |
CanDiveAwayFromApproachingVehicles | 172 | |
AllowPlayerToInterruptVehicleEntryExit | 173 | |
OnlyAttackLawIfPlayerIsWanted | 174 | |
PedsJackingMeDontGetIn | 177 | |
PedIgnoresAnimInterruptEvents | 179 | |
IsInCustody | 180 | |
ForceStandardBumpReactionThresholds | 181 | |
LawWillOnlyAttackIfPlayerIsWanted | 182 | |
IsAgitated | 183 | |
PreventAutoShuffleToDriversSeat | 184 | |
UseKinematicModeWhenStationary | 185 | |
EnableWeaponBlocking | 186 | |
HasHurtStarted | 187 | |
DisableHurt | 188 | |
PlayerIsWeird | 189 | |
DoNothingWhenOnFootByDefault | 193 | |
UsingScenario | 194 | |
VisibleOnScreen | 195 | |
DontActivateRagdollOnVehicleCollisionWhenDead | 199 | |
HasBeenInArmedCombat | 200 | |
AvoidanceIgnoreAll | 202 | |
AvoidanceIgnoredByAll | 203 | |
AvoidanceIgnoreGroup1 | 204 | |
AvoidanceMemberOfGroup1 | 205 | |
ForcedToUseSpecificGroupSeatIndex | 206 | |
DisableExplosionReactions | 208 | |
DodgedPlayer | 209 | |
WaitingForPlayerControlInterrupt | 210 | |
ForcedToStayInCover | 211 | |
GeneratesSoundEvents | 212 | |
ListensToSoundEvents | 213 | |
AllowToBeTargetedInAVehicle | 214 | |
WaitForDirectEntryPointToBeFreeWhenExiting | 215 | |
OnlyRequireOnePressToExitVehicle | 216 | |
ForceExitToSkyDive | 217 | |
DontEnterLeadersVehicle | 220 | |
DisableExitToSkyDive | 221 | |
Shrink | 223 | |
MeleeCombat | 224 | |
DisablePotentialToBeWalkedIntoResponse | 225 | |
DisablePedAvoidance | 226 | |
ForceRagdollUponDeath | 227 | |
DisablePanicInVehicle | 229 | |
AllowedToDetachTrailer | 230 | |
IsHoldingProp | 236 | |
BlocksPathingWhenDead | 237 | |
ForceSkinCharacterCloth | 240 | |
DisableStoppingVehicleEngine | 241 | |
PhoneDisableTextingAnimations | 242 | |
PhoneDisableTalkingAnimations | 243 | |
PhoneDisableCameraAnimations | 244 | |
DisableBlindFiringInShotReactions | 245 | |
AllowNearbyCoverUsage | 246 | |
CanPlayInCarIdles | 248 | |
CanAttackNonWantedPlayerAsLaw | 249 | |
WillTakeDamageWhenVehicleCrashes | 250 | |
AICanDrivePlayerAsRearPassenger | 251 | |
PlayerCanJackFriendlyPlayers | 252 | |
IsOnStairs | 253 | |
AIDriverAllowFriendlyPassengerSeatEntry | 255 | |
AllowMissionPedToUseInjuredMovement | 257 | |
PreventUsingLowerPrioritySeats | 261 | |
DisableClosingVehicleDoor | 264 | |
TeleportToLeaderVehicle | 268 | |
AvoidanceIgnoreWeirdPedBuffer | 269 | |
OnStairSlope | 270 | |
DontBlipCop | 272 | |
ClimbedShiftedFence | 273 | |
KillWhenTrapped | 275 | |
EdgeDetected | 276 | |
AvoidTearGas | 279 | |
NoWrithe | 281 | |
OnlyUseForcedSeatWhenEnteringHeliInGroup | 282 | |
DisableWeirdPedEvents | 285 | |
ShouldChargeNow | 286 | |
RagdollingOnBoat | 287 | |
HasBrandishedWeapon | 288 | |
FreezePosition | 292 | |
DisableShockingEvents | 294 | |
NeverReactToPedOnRoof | 296 | |
DisableShockingDrivingOnPavementEvents | 299 | |
DisablePedConstraints | 301 | |
ForceInitialPeekInCover | 302 | |
DisableJumpingFromVehiclesAfterLeader | 305 | |
IsInCluster | 310 | |
ShoutToGroupOnPlayerMelee | 311 | |
IgnoredByAutoOpenDoors | 312 | |
NoPedMelee | 314 | |
CheckLoSForSoundEvents | 315 | |
CanSayFollowedByPlayerAudio | 317 | |
ActivateRagdollFromMinorPlayerContact | 318 | |
ForcePoseCharacterCloth | 320 | |
HasClothCollisionBounds | 321 | |
HasHighHeels | 322 | |
DontBehaveLikeLaw | 324 | |
DisablePoliceInvestigatingBody | 326 | |
DisableWritheShootFromGround | 327 | |
LowerPriorityOfWarpSeats | 328 | |
DisableTalkTo | 329 | |
DontBlip | 330 | |
IsSwitchingWeapon | 331 | |
IgnoreLegIkRestrictions | 332 | |
AllowTaskDoNothingTimeslicing | 339 | |
NotAllowedToJackAnyPlayers | 342 | |
AlwaysLeaveTrainUponArrival | 345 | |
OnlyWritheFromWeaponDamage | 347 | |
UseSloMoBloodVfx | 348 | |
EquipJetpack | 349 | |
PreventDraggedOutOfCarThreatResponse | 350 | |
ForceDeepSurfaceCheck | 356 | |
DisableDeepSurfaceAnims | 357 | |
DontBlipNotSynced | 358 | |
IsDuckingInVehicle | 359 | |
PreventAutoShuffleToTurretSeat | 360 | |
DisableEventInteriorStatusCheck | 361 | |
HasReserveParachute | 362 | |
UseReserveParachute | 363 | |
TreatDislikeAsHateWhenInCombat | 364 | |
OnlyUpdateTargetWantedIfSeen | 365 | |
AllowAutoShuffleToDriversSeat | 366 | |
PreventReactingToSilencedCloneBullets | 372 | |
DisableInjuredCryForHelpEvents | 373 | |
NeverLeaveTrain | 374 | |
DontDropJetpackOnDeath | 375 | |
DisableAutoEquipHelmetsInBikes | 380 | |
IsClimbingLadder | 388 | |
HasBareFeet | 389 | |
GoOnWithoutVehicleIfItIsUnableToGetBackToRoad | 391 | |
BlockDroppingHealthSnacksOnDeath | 392 | |
ForceThreatResponseToNonFriendToFriendMeleeActions | 394 | |
DontRespondToRandomPedsDamage | 395 | |
AllowContinuousThreatResponseWantedLevelUpdates | 396 | |
KeepTargetLossResponseOnCleanup | 397 | |
PlayersDontDragMeOutOfCar | 398 | |
BroadcastRepondedToThreatWhenGoingToPointShooting | 399 | |
IgnorePedTypeForIsFriendlyWith | 400 | |
TreatNonFriendlyAsHateWhenInCombat | 401 | |
DontLeaveVehicleIfLeaderNotInVehicle | 402 | |
AllowMeleeReactionIfMeleeProofIsOn | 404 | |
UseNormalExplosionDamageWhenBlownUpInVehicle | 407 | |
DisableHomingMissileLockForVehiclePedInside | 408 | |
DisableTakeOffScubaGear | 409 | |
Alpha | 410 | |
LawPedsCanFleeFromNonWantedPlayer | 411 | |
ForceBlipSecurityPedsIfPlayerIsWanted | 412 | |
IsHolsteringWeapon | 413 | |
UseGoToPointForScenarioNavigation | 414 | |
DontClearLocalPassengersWantedLevel | 415 | |
BlockAutoSwapOnWeaponPickups | 416 | |
ThisPedIsATargetPriorityForAI | 417 | |
IsSwitchingHelmetVisor | 418 | |
ForceHelmetVisorSwitch | 419 | |
FlamingFootprints | 421 | |
DisableVehicleCombat | 422 | |
DisablePropKnockOff | 423 | |
FallsLikeAircraft | 424 | |
UseLockpickVehicleEntryAnimations | 426 | |
IgnoreInteriorCheckForSprinting | 427 | |
SwatHeliSpawnWithinLastSpottedLocation | 428 | |
DisableStartingVehicleEngine | 429 | |
IgnoreBeingOnFire | 430 | |
DisableTurretOrRearSeatPreference | 431 | |
DisableWantedHelicopterSpawning | 432 | |
UseTargetPerceptionForCreatingAimedAtEvents | 433 | |
DisableHomingMissileLockon | 434 | |
ForceIgnoreMaxMeleeActiveSupportCombatants | 435 | |
StayInDefensiveAreaWhenInVehicle | 436 | |
DontShoutTargetPosition | 437 | |
DisableHelmetArmor | 438 | |
PreventVehExitDueToInvalidWeapon | 441 | |
IgnoreNetSessionFriendlyFireCheckForAllowDamage | 442 | |
DontLeaveCombatIfTargetPlayerIsAttackedByPolice | 443 | |
CheckLockedBeforeWarp | 444 | |
DontShuffleInVehicleToMakeRoom | 445 | |
GiveWeaponOnGetup | 446 | |
DontHitVehicleWithProjectiles | 447 | |
DisableForcedEntryForOpenVehiclesFromTryLockedDoor | 448 | |
FiresDummyRockets | 449 | |
IsArresting | 450 | |
IsDecoyPed | 451 | |
HasEstablishedDecoy | 452 | |
BlockDispatchedHelicoptersFromLanding | 453 | |
DontCryForHelpOnStun | 454 | |
CanBeIncapacitated | 456 | |
MutableForcedAim | 457 | |
DontChangeTargetFromMelee | 458 |