Ambient Zones
Ambient Zones are sounds which are played in certain areas to improve the atmosphere. An example: the announcements and warning signals in Bolingbroke Penitentiary (Prison). There are a lot more than listed below, but these are the one which can be found in decompiled scripts. You can use CodeWalker to find more.
Ambient Zone List
| Name | Location | Description |
|---|---|---|
| AZ_AFB_ALARM_SPEECH | ||
| AZ_COUNTRYSIDE_CHILEAD_CABLE_CAR_LINE | ||
| AZ_COUNTRYSIDE_DISTANT_CARS_ZONE_01 | ||
| AZ_COUNTRYSIDE_DISTANT_CARS_ZONE_02 | ||
| AZ_COUNTRYSIDE_DISTANT_CARS_ZONE_03 | ||
| AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_ALARM | ||
| AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_GENERAL | ||
| AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_WARNING | ||
| AZ_COUNTRY_SAWMILL | ||
| AZ_DISTANT_SASQUATCH | ||
| AZ_DISTANT_VEHICLES_CITY_CENTRE | ||
| AZ_DLC_HEISTS_BIOLAB | ||
| AZ_DLC_HEIST_BIOLAB_GARAGE | ||
| AZ_DLC_HEIST_POLICE_STATION_BOOST | ||
| AZ_DMOD_TRAILER_01 | ||
| AZ_EPSILONISM_01_HILLS | ||
| AZ_FBI_HEIST_SPRINKLER_FIRES_A_01 | FIB Building | Sound of the Fire Sprinklers |
| AZ_FIB_HEIST_JANITOR_WALKIE_TALKIE | ||
| AZ_PAPARAZZO_02_AMBIENCE | ||
| AZ_PORT_OF_LS_UNDERWATER_CREAKS | ||
| AZ_SAWMILL_CONVEYOR_01 | ||
| AZ_SOL_1_FACTORY_AREA_CONSTRUCTIONS | ||
| AZ_SPECIAL_UFO_01 | ||
| AZ_SPECIAL_UFO_02 | ||
| AZ_SPECIAL_UFO_03 | ||
| AZ_UNDERWATER_EXILE_01_PLANE_WRECK | ||
| AZ_YANKTON_CEMETARY | ||
| AZ_strp3stge_SP |