Class WeaponData
Inheritance
System.Object
WeaponData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: AltV.Net.Client.dll
Syntax
Properties
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AccuracySpread
Declaration
public float AccuracySpread { get; set; }
Property Value
Type |
Description |
System.Single |
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AnimReloadRate
Declaration
public float AnimReloadRate { get; set; }
Property Value
Type |
Description |
System.Single |
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ClipSize
Declaration
public uint ClipSize { get; }
Property Value
Type |
Description |
System.UInt32 |
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Damage
Declaration
public float Damage { get; set; }
Property Value
Type |
Description |
System.Single |
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HeadshotDamageModifier
Declaration
public float HeadshotDamageModifier { get; set; }
Property Value
Type |
Description |
System.Single |
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LockOnRange
Declaration
public float LockOnRange { get; set; }
Property Value
Type |
Description |
System.Single |
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ModelHash
Declaration
public uint ModelHash { get; }
Property Value
Type |
Description |
System.UInt32 |
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NameHash
Declaration
public uint NameHash { get; }
Property Value
Type |
Description |
System.UInt32 |
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PlayerDamageModifier
Declaration
public float PlayerDamageModifier { get; set; }
Property Value
Type |
Description |
System.Single |
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Range
Declaration
public float Range { get; set; }
Property Value
Type |
Description |
System.Single |
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RecoilAccuracyMax
Declaration
public float RecoilAccuracyMax { get; set; }
Property Value
Type |
Description |
System.Single |
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RecoilAccuracyToAllowHeadshotPlayer
Declaration
public float RecoilAccuracyToAllowHeadshotPlayer { get; set; }
Property Value
Type |
Description |
System.Single |
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RecoilRecoveryRate
Declaration
public float RecoilRecoveryRate { get; set; }
Property Value
Type |
Description |
System.Single |
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RecoilShakeAmplitude
Declaration
public float RecoilShakeAmplitude { get; set; }
Property Value
Type |
Description |
System.Single |
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TimeBetweenShots
Declaration
public float TimeBetweenShots { get; }
Property Value
Type |
Description |
System.Single |
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VehicleReloadTime
Declaration
public float VehicleReloadTime { get; set; }
Property Value
Type |
Description |
System.Single |
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